Publication
Holographic Sign Language Interpreters
Published in: SIGGRAPH '22: ACM SIGGRAPH 2022 Educator's Forum
We describe the implementation of a prototype system of 3D holographic sign language interpreters. The signing avatars, observed through wearable Mixed Reality (MR) smart glasses (e.g., Microsoft HoloLens), translate speech to Signed Exact English (SEE) in real-time...
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom
Published in: 2022 CASA Computer Animation & Virtual World
We explored user interactions with a holographic sign language interpreter in mixed reality (MR) classroom for deaf and hard of hearing students...Our study explored user interaction with the MR system, intending to provide design guidelines for digital MR sign language interpreters...
Embodiment for the Difference: A VR Experience of Bipolar Disorder
Published in: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
The objective of this project is to simulate the symptoms of bipolar disorder through a virtual reality application. We aim to provide an experience of how people live with bipolar disorder...
Recent Projects
Holographic ASL Interpreter in Mixed Reality Classroom
2020 Ongoing Research - Purdue IdeaLab & Virtual Reality Lab
This project aims to develop a prototype of 3D holographic American Sign Language (ASL) interpreters that increase learning efficacy for deaf students. Apart from the ongoing research for ASL interpretation digitalization, we conducted qualitative usability tests to observe user interactions toward such MR application...
Flame in the Forest - Unreal Oculus game
2021 Game Development Group Project
This is a VR game built in Unreal Engine. Oculus VR plugin and VR inputs are added to run the application through Oculus Link on a Oculus Quest device.
Team members: Syed Tanzim, Brantly McCord, Joshua Heller's, Angel Lam, Metali Mangal.
Hand Tracking Animation Trigger in Oculus Quest
2020 Personal Research POC
I built a hand gesture identifier through Oculus plugins and perform animation control that triggers different character animation states. This is a fundamental POC for hand gesture animation creation within a VR environment...
Multi-users Virtual Interior Design Application in Oculus Quest
2019 Research POC
The goal is to build a multiplayer Virtual Reality game on Oculus Quest, powered by Photon Engine, allowing players to decorate a virtual room together in real-time...
Character Humor v.s. Learning Outcome in Pedagogical Games
2019-2020 Research POC - Purdue IdeaLab
The objective of this project is to build 2 pedagogical games through Unity, one version with game character performing humorous movement and the other performing normal movement, and test out the learning outcome of each group...
Graphics Programming & Computational Photography
OpenGL
Computational Photography
UXUI
Mockup prototype for Henderson mobile APP
Loyalty Program design mockup
UXUI Design of an AR application for HK Disneyland
UXUI Design of an AR application for HK Disneyland
User Journey Storyboard
User Journey Storyboard